Thursday, June 9, 2011

NZGamer.com gives first impressions of All Blacks Rugby Challenge

It is quite impressive that Sidhe invited NZGamer.com to stop by their studio to show them developments on the All Blacks Rugby Challenge title and NZGamer.com even got a go at the game.  It sounds like it was a very positive experience for the peeps at NZGamer.com.

Here are some comments on the game play when they got their hands on the controllers.

"Controls are simple and should be familiar to most sports game fans. An interesting thing to note is that bound characters in a ruck cannot be unbound, to allow for a faster game. When kicking, the wind is shown dimensionally on the field using VVVV symbols rather than a HUD system. Side-stepping and fending require the use of the right analog stick, and passing after a tackle will result in an offload, depending on your stats.

When a player starts to pulse, they gain momentum and will have heightened attributes (break tackles etc). Those attributes include Mental Agility, which affects both a player’s awareness (especially with offloads) and also relates to their Discipline stat. Incidentally, Ma'a Nonu gets 58 MA. If you have a problem with that, there's an incredibly detailed player editor and character creation menu, which will allow for all those personalized rugby memories you've been craving."- nzgamer.com

Check out the full article here at nzgamer.com as they describe many of the unmentioned features and first impressions of All Blacks Rugby Challenge from Sidhe Interactive.